AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Lithuania: Q1 2025 Performance
Explore the performance trends of the top five boxing games on iOS in Lithuania during Q1 2025, including revenue and user engagement insights.
In the first quarter of 2025, the top boxing games on the iOS platform in Lithuania showed varied performance trends. Data from Sensor Tower highlights key metrics such as weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. saw fluctuating revenue, peaking at $20 in the weeks of December 30 and January 20. Downloads reached a high of 35 in mid-January but tapered off by the end of March. Active users decreased from 54 at the beginning of the quarter to 11 by the end.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a peak in downloads at 43 in the week of January 20. Revenue remained relatively stable, with a weekly high of $7. Active users initially surged to 61 in late January but then declined to just 3 by March.
MMA Manager 2: Ultimate Fight from Prey Studios showed sporadic revenue, with peaks of $16 in late February and March. Downloads were minimal, and active users remained steady at around 3 throughout the quarter.
WWE Mayhem by Reliance Games had inconsistent revenue, peaking at $9 in late February. Downloads were negligible, and active users were only recorded in mid-January.
Punch Club 2: Fast Forward from tinyBuild LLC saw occasional revenue spikes, with $8 in late January and $7 in early March. However, there were no notable downloads or active users during the quarter.
For more detailed insights and further data, visit Sensor Tower's platform.